Cataclysm

$79.49

In Stock

  • Ages: 14+
  • Players: 2-5
  • Playing Time: 90-600 minutes
  • Designer: Scott Muldoon, William Terdoslavich
  • Publisher: GMT Games
  • More info/BGG link

It is the 1930s and the world is still recovering from the Great War and the Great Depression that followed it. A second world war can break out at any time. Can you stop it? Will you start it? Better yet, can you win it?

The game begins in 1933, not 1939, and is global in scope. Germany is far from dominating Europe. Japan is on the march in Asia. Every crisis is an unexpected opportunity. There is no hindsight and anything can happen.

Truly grand strategic in scope, the game requires players to lead nations, not just armies or fleets. You must craft a diplomatic strategy, develop political support for your policies at home, shift your economy to a war footing, and build up the forces you need to deter or vanquish your enemies.

You are free to explore alternatives. The Soviets can construct a massive long-range bomber force. Japan can build powerful armored forces to overrun Siberia. Germany can invade Britain, or France can take Berlin, provided you craft a strategy that gets you there.

When you play, you write your own history of a second world war.

Area Control | Combat | History | Politics

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