Renegade
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- Ages: 11+
- Players: 1-5
- Playing Time: 30-90 minutes
- Designer: Richard Wilkins
- Publisher: Victory Point Games
- More info/BGG link
An abstract-euro thematic deck-building game for 1 to 5 players. You are a new breed of Decker - a Renegade. You will hack into a network of five servers, operated by one of four Super-Massive-Computers (SMCs). Each of these four SMCs have their own AI and increasing complexity to defeat. You must survive a series of Countermeasure events before the network becomes overrun by Sparks and Guardians. Once you are jacked into an SMC’s servers, with a profile bringing its own special ability, you will move across its partitions and fight to take control of the network by using informational, destructive, deceptive and cognitive attacks.
Your Decker can seek upgrades (tools, software, apparel and information) by visiting the local bar, the "Electric Sheep". Once a fashionable hang-out for attractive young lovers seeking a voyeur's view of the city, it has now gone underground. An intimidating bar full of hit men and debt collectors, fixers and dealers, trading contraband from all across Sapporo, it's not the sort of place to take a date. This is where you will trade for new command cards, enhancing your Command Deck to become a more skillful Renegade.
Area Control | Cooperative | Deck Construction | Network Building | Resource Management | Sci-fi | Variable Player Abilities