Windward
- Ages: 14+
- Players: 1-5
- Playing Time: 30-90 minutes
- Designer: Daniel Aronson, Hayden Lapiska,
Nick Tompkins - Publisher: PlayMonster
- More info/BGG link
Harness the Wind, Master the Skies
Immerse yourself in the intriguing world of the gaseous planet Celus, where buoyant gas keeps everything afloat in the skies. Without it, the city would plummet into the scalding core of the planet. You are the captain of a ship, and your job is to fly the skies of Celus to hunt Cresters and bring gas back to the city. You will need to hire crew workers from the trading post—each crew member is specialized, so choose wisely! To become the most notorious captain on the planet, you and your crew must successfully traverse the atmospheric pressure differences and vigorous winds, make good use of stops at the floating trade post, and face battles with other ships and captains.
It’s an engaging strategy game that challenges players to: Master the skies by harnessing the power of ever-changing winds and get ahead of opponents by using the wind in creative and clever ways; Build their engine and hire a crew of specialists and gather supplies to evolve the ship throughout the game, optimizing their choice strategy; Pick up and deliver—hunt leviathans and bring them back to the floating city, avoiding opponents who attempt to get in the way; Give orders to the crew in order to maximize production—manage crew morality, storage space and supply reserves to lead the ship to victory!
Adventure | Exploration | Logistics | Modular Board | Resource Management | Role/Phase Selection | Solo Mode | Trading | Variable Player Abilities