Keyflower
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- Ages: 13+
- Players: 2-6
- Playing Time: 90 minutes
- Designer: Sebastian Bleasdale, Richard Breese
- Publisher: R&D Games
- More info/BGG link
Player starts with a "home" tile and an initial random team of workers. Matching coloured workers are used to bid for tiles to add to a player's village, to upgrade tiles or to generate resources, skills or additional workers. Players not only use their own tiles, but can also use tiles from the other player's villages, or even the new tiles being auctioned.
During the first three rounds; spring, summer and autumn, more workers will arrive aboard the KeyFlower and her sister boat, some skilled in the working of key resources. In winter, the final round, players will choose the village tiles for auction, each offering victory points for certain combinations or resources, skills and workers. The player whose village and workers generate the most victory points wins the game!
Economic | Network Building | Resource Management | Role/Phase Selection | Set Collection | Tiles